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Sorry if it's too many screenshots, I wanted to document RSP's first flight in the new program thouroughly. Valentina succeeded brilliantly bringing in much needed funding, if not a ton of science- enough to open another branch at least. simulations before the scientists figured out the (ahem) perfect design and trajectory. It took many deaths crashes terribly designed ships. Landing in the mountains with starting parts wasn't easy. He did give the scientists something new to study, and got some new parts designed in time for RSP-02. cut him some slack, he didn't have much to work with.
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RSP-01: Jeb started by riding his capsule full of BOOM to a distance just slightly out of sight of the parking lot.
KERBAL SPACE PROGRAM FREE REDDIT INSTALL
You can also use the patcher to sync your install without having to do a full download.Summary: On Day 1 of our new space program, Jebidiah and Valentina got RSP off to a terrific start! So, as usual, you can get the new version at the KSPStore, or be automatically updated if you have the game on Steam.
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However, we now have a system that will allow you to upgrade these incompatible files if possible. This new version is incompatible with SFS (savegame) files from previous versions.
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Alex's secret project is finally revealed! Check it out.ĭo mind that as on all new updates, you shouldn't expect mods to work properly. New procedurally generated craters on the Mun, low hills around Kerbin, and a lot of other tweaks and optimization make for a much more interesting landscape to fly around and crash into land at.Ī Completely Redesigned Website. Much Improved terrain on Kerbin, the Mun, and other places. We can’t understate how much of an improvement over the previous system this is. Veteran players (and new ones alike) will be happy to know we’ve done away with the old Stability Augmentation System (or Sickness Avoidance Solution or whatever you want to call it) we had, which caused more flight stability problems than solutions sometimes, and re-built it completely from scratch. It also means much slicker transitions between scenes, as we don't have to respawn everything again. This means the world you see at the space center is now exactly the same as the one you see in flight, and in the tracking station. Welcome to Kerbal Space Program Create and manage your own space program.Build spacecraft, fly them, and try to help the Kerbals fulfill their ultimate mission of conquering space. Now, instead of having everything duplicated in each of the game's scenes, all common elements like the scenery, game logic, ambience and the planetarium are created once and get reused. This was one of the biggest code overhauls we've ever pulled off. The insides of the construction facilities are also completely re-done, the models are not only vastly better-looking than before, they're far more efficient as well, so there's no performance tradeoff here. Pick from the list of available crewmembers, and assign them to any (yes, any) part on the vessel. Another huge feature in the making, the Astronaut Complex is a new building at the Space Center, that gives you an overview of all your available victims brave explorers, and lets you recruit new ones from a list of applicants.Ĭrew Management Along with the Astronaut Complex, this adds the ability to select the crew for a vessel before launch (from the launch sites or from the editors). Keep on reading for more details on them. The most underdeveloped part of the game finally gets its much deserved overhaul, featuring new models for nearly all the facilities, plus a couple of new ones as well. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors). Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. In preparation for Career gameplay, we've redesigned the way flights are ended. Here are the main features for this update: More from that post, in case the forum servers explode: